- Rintama High beginner guide: Start with character setup, menus, and map awareness.
- First priority: Learn movement, guarding, evading, lock-on, and basic attack timing.
- Resource rule: Redeem available codes, preserve Yen, and avoid rushed rerolls.
- Training route: Practice at the RINTAMA Training Grounds before serious fights.
- Roleplay tip: Build character context before joining faction conflicts or combat scenes.
Rintama High Beginner Guide: Your First Route
Start by learning the basic flow of Rintama High rather than spending resources immediately. The most reliable opening route is character creation, phone setup, city exploration, combat practice, and then choosing a longer-term roleplay or fighting direction.
Character Setup
Review your appearance, ability, and trait choices before confirming the character. Save rerolls until you understand your preferred playstyle.
Phone Menus
Use the in-game phone to find codes and other character-related features. Check the phone whenever you need account or reward options.
City Navigation
Learn the route between Rintama High, central Hokuheki City, jobs, stores, and services before searching for fights.
Combat Practice
Use the Training Grounds to study attacks, guarding, evasion, lock-on, and combo timing without relying on live encounters.
Do not treat your first character result as something that must be rerolled immediately. Test the ability and trait first, then decide whether a replacement would meaningfully improve your build.
| Opening Goal | Recommended Action | Why It Matters |
|---|---|---|
| Finish setup | Review appearance, ability, and trait | Prevents rushed decisions |
| Learn menus | Open the phone and inspect each option | Makes codes and character tools easier to access |
| Learn the map | Visit Rintama High and central Hokuheki City | Reduces unnecessary travel |
| Prepare for combat | Practise at the Training Grounds | Builds timing before PvP encounters |
Create and Review Your Character
Complete character creation, then inspect the selected ability and trait. Check every available customization option before confirming. A usable starting result is often more valuable than spending limited rerolls without a clear target.
Open the Phone
Locate the in-game phone and review its menus. Find the Codes option, character features, and any account-related tools. Redeem legitimate rewards exactly as released and check your balances afterward.
Explore the School and City
Begin at Rintama High, then travel through the main Hokuheki City areas. Identify jobs, stores, services, sports facilities, and recognizable landmarks.
Practise Core Combat
Learn movement, basic attacks, guarding, evading, lock-on, and combat toggles. Focus on consistent defense before attempting longer attack strings.
Choose Your Direction
After testing the map and combat system, decide whether to focus on roleplay, faction activity, jobs, or a combat-oriented build. Keep spare resources for later adjustments.
Phone Menus, Map Routes, and Passive Mode
The phone is an important early interface because it connects rewards and character features in one place. Meanwhile, map knowledge helps you move between school scenes, income activities, services, and combat areas with less wasted travel.
Passive mode is especially useful while learning the city. Use it when exploring locations, reading menus, or preparing a roleplay scene without actively seeking player combat.
Do not enter an unfamiliar combat area simply because another player is nearby. Learn the location, understand the scene, and use passive mode when you are still navigating or setting up your character.
| Location or Feature | Main Purpose | Beginner Use |
|---|---|---|
| In-game phone | Codes and character tools | Check menus before spending resources |
| Rintama High | School roleplay and introductions | Use it as your first map landmark |
| Hokuheki City | Jobs, services, shopping, and social scenes | Learn the main streets and travel loops |
| Training Grounds | Combat practice | Test controls before live encounters |
| Sports facilities | Social and school activities | Join lower-conflict scenes |
| Fight Club | Organized combat roleplay | Participate after understanding combat expectations |
| Forest and beach | Outdoor scenes and events | Visit with a clear roleplay objective |
A practical navigation loop is:
- Start at Rintama High for character introductions or school scenes.
- Move into central Hokuheki City to locate jobs, stores, and services.
- Visit a nearby job area before spending Yen.
- Travel to the RINTAMA Training Grounds for combat drills.
- Choose sports areas, Fight Club, Tenakichi Forest, or the beach based on your current activity.
| Route Stage | Suggested Destination | Activity |
|---|---|---|
| 1 | Rintama High | School roleplay and character setup |
| 2 | Central Hokuheki City | Locate services and landmarks |
| 3 | Job areas | Build an early Yen reserve |
| 4 | Training Grounds | Practise combat mechanics |
| 5 | Social or event areas | Join sports, faction, or outdoor scenes |
Group nearby activities into one route. Completing a job, visiting a service, and checking a store during the same city trip is more efficient than crossing the map repeatedly.
Combat Controls and Practice Priorities
Rintama High combat rewards controlled movement and defensive timing. New players should not begin by memorizing the longest possible combo. Learn how to approach, confirm an opening, protect yourself, and disengage when the exchange becomes unfavorable.
The core attack route is Basic Attack → Rush Combo → Finishing Blow. Use it only after confirming that the first attack connects. If the opening is uncertain, stop after the first hit and reposition.
| Action | Input or State | Practical Use |
|---|---|---|
| Move | W, A, S, D | Circle opponents and control distance |
| Sprint | Shift | Close distance or disengage |
| Jump | Space | Clear obstacles and vary movement |
| Basic Attack | M1 | Start pressure and confirm openings |
| Secondary Action | M2 | Use deliberately during combat |
| Rush Combo | Combat action | Extend pressure after a confirmed hit |
| Finishing Blow | Combat action | End a successful attack sequence |
| Guard | Defensive action | Reduce incoming pressure |
| Evade | Evasion action | Escape or shift into a counter angle |
| Lock On | Lock-on action | Track a selected opponent |
| Combat Toggle | Combat state | Enter or leave active fighting |
Practise movement first, then basic attacks, followed by guard and evade timing. Add lock-on and Rush Combo routes only after you can maintain distance and recognize an opponent’s attack.
Use the following drills in the Training Grounds:
- Circle a target while keeping a stable distance.
- Sprint toward an opponent, stop outside attack range, and reposition.
- Practise single M1 attacks instead of always committing to a full string.
- Guard the first attack, evade the follow-up, and answer with one basic attack.
- Repeat Basic Attack → Rush Combo → Finishing Blow until the timing feels consistent.
- Release lock-on when multiple players surround you or when the camera becomes restrictive.
- Leave combat after a scene ends instead of remaining prepared to attack nearby players.
The main defensive lesson is patience. Guarding protects you from pressure, while evading can create a better angle for a counterattack. Sideways evasion is often more useful than moving directly backward because it can keep you close enough to respond.
Yen, Codes, Traits, and Reroll Tokens
Early resources should support learning and flexibility. Yen is used for services, items, and progression-related purchases, while Reroll Tokens are a separate resource for replacing character results. Treating both currencies the same can lead to inefficient decisions.
The phone is the expected location for code redemption. Enter each legitimate code exactly as released, then confirm that the reward appears in your Yen balance, token count, or inventory. Do not rely on unofficial code lists that provide no verifiable source.
Avoid spending every Yen or Reroll Token immediately. Keep a reserve while you learn the ability system, trait effects, and current priorities of your character build.
| Resource | Main Function | Recommended Early Use |
|---|---|---|
| Yen | Services, items, and progression | Cover useful needs before optional purchases |
| Reroll Tokens | Replace character results | Save until you have a specific improvement goal |
| Code rewards | Yen, tokens, or limited rewards | Redeem through the in-game phone |
| Activity rewards | Currency or event-related value | Combine with normal city exploration |
A sensible spending order is:
- Redeem available legitimate rewards through the phone.
- Pay for essential services that support normal play.
- Purchase progression items that improve your chosen direction.
- Buy general utility items that match your regular activities.
- Spend remaining Yen on appearance or optional roleplay purchases.
Traits should be judged together with abilities. An offensive trait may fit an aggressive ability, while a defensive or utility-focused trait may work better for patient combat, longer fights, or general progression.
| Build Direction | Useful Trait Focus | Ability Consideration |
|---|---|---|
| Aggressive pressure | Damage or offensive utility | Reliable combo starters |
| Mobile fighter | Movement or repositioning | Close-range or chase tools |
| Defensive counterplay | Defense or survivability | Counter-focused options |
| General progression | Stamina or utility | Easy-to-use, consistent tools |
| Beginner learning | Balanced utility | Forgiving recovery and timing |
Spend a Reroll Token only when you can name the weakness you want to fix. “A different result might be better” is not a strong enough reason by itself.
For official game and community updates, use the Rintama High Roblox page, the o7 Delinquent Café community, and the official Discord invite.
Roleplay, Factions, and Beginner Goals
Rintama High combines school-based roleplay with delinquent groups, rivalries, social activities, and organized combat scenes. A strong character needs more than an outfit or fighting style. Give the character a clear personality, reason for attending school, motivation, and relationship to other players.
Combat roleplay works best when the scene has context. Start with dialogue or an established rivalry, confirm who is involved, and allow the other participants to respond. Random attacks can disrupt unrelated scenes and make faction interactions harder to develop.
Keep character conflict separate from personal conflict. Establish the scene, respect other players’ responses, and return to roleplay after combat ends.
| Role | Purpose | Good Beginner Approach |
|---|---|---|
| Student character | School and city scenes | Begin with conversations and daily activities |
| Delinquent character | Rivalries and reputation | Create motivation beyond fighting |
| School group member | Shared social activities | Join scenes without interrupting others |
| Faction member | Alliances and rivalries | Follow the group’s identity and expectations |
| Combat roleplay participant | Story-driven fights | Confirm context before entering combat |
| Event participant | Organized community sessions | Read instructions and follow assigned roles |
Early Progression Checklist:
- Review character appearance, ability, and trait before confirming
- Open the phone and locate the Codes menu
- Learn the route between Rintama High and central Hokuheki City
- Practise guard, evade, lock-on, and basic combo timing
- Build a Yen reserve before optional spending
- Create a character motivation before joining faction conflict
You are ready for deeper guides when you can navigate the main city, use the essential combat actions, explain your build direction, and join roleplay scenes without relying on random attacks.
Q: What should I do first in Rintama High?
Create your character, review the selected ability and trait, open the in-game phone, and explore Rintama High before spending rerolls or entering serious fights.
Q: Where should beginners practise combat?
Use the RINTAMA Training Grounds to practise movement, basic attacks, Rush Combos, Finishing Blows, guarding, evading, and lock-on before testing those skills in the main game.
Q: Should I spend Reroll Tokens immediately?
Usually, no. Test your current ability and trait first. Save tokens until you understand your preferred playstyle and can identify a specific weakness that a new result should fix.
Q: How do I join roleplay or faction scenes?
Create a believable character, begin with in-character interaction, follow the faction’s recruitment process, and establish context before escalating a rivalry or combat scene.